Wednesday, July 11, 2007

Rogue Buffs and "The Golden Trinity"

So I was thinking about it today, and I'm really afraid to see what happens when Rogues get their buffs. In 2v2 and 3v3, Rogues are quite devastating. One of the top teams right now runs Rogue, Mage, and Priest, which has been referred to as "The Golden Trinity" by Ming on tens of occasions. It's already been said in blue posts that Rogues will be getting a review. Everyone expects this review to be very positive in the direction of allowing Rogues to function in arenas. My question is, how devastating are those Rogues in top-tier competition (mostly in 2v2 and 3v3) going to be when they get their buffs? I see Rogue-Priest becoming one of the most devastating combos in the game for 2v2, and the Golden Trinity becoming truly incredible.

What about Druids, though? When they get their buffs, will they become a better stand-in as a member of these make-ups? That remains to be seen. I'm truly curious as to how they could buff Druids, though. Druids have incredible utility when played right (Locking down a Caster for 12 seconds [Feral Charge, Bash, Cyclone] is just incredible as it is right now. I can't imagine strong the class will become once they get buffs, although I do admit they definitely need help.

I'm still, for obvious reasons, pushing for a Hunter review. We can only hope at this point, though, unfortunately.

What about Enhancement Shamans and Holy Priests though? Shamans are supposed to be the ultimate hybrids, and 1/3 of their talent pool is worthless for PvP. Holy Priests need new high-tier "Ability" talents. Lolwell is a joke. Circle of Healing is even more of a joke. What do the Devs intend to do to make Holy less of a joke? Has there been a good proposal of how to buff Priests? If any of my readers are Priests that could give me some insight into the Priest community's wishes for these talents to be replaced, I'd ask you humbly to post a comment and let me know. If the ideas are there, I will definitely help you push for those changes, for what it's worth.

If these changes are made to each class/spec, I could see Arenas being a lot more balanced between each class. Hunter and Rogue utility is lacking, and Druids' roles are currently entirely undefined as the perfect in-combat Hybrid, but not truly excelling at anything at this point. I'm truly anxious to see the next Patch Notes.

1 comment:

kardonnis said...

Our utility is basically viper sting, using our pets to keep people from drinking, and frost trap at the moment.

Druids are also going to be affected by the change to gear swapping in a negative way more than any other class probably.

Well played rogues are already extremely dangerous at the moment, and I don't think they will see the huge buffs they are hoping for